Tag: Campaign Rules

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  • Wound Thresholds

    _**These rules are from Pathfinder: Unchained pg. 136 - 137*_ In a standard Pathfinder game, when a dragon with 800 hit points has taken 798 points of damage, it’s still fighting at full capacity, but as soon as it has taken 801 points of damage, it’s …

  • Push the Limits (Combat)

    Even when suffering from fatigue, you can fight through and overcome incredible opposition. *Prerequisites:* Con 13, Combat Stamina, base attack bonus +1. *Benefit:* You gain a secondary stamina pool with a number of stamina points equal to your …

  • Extra Stamina (Combat)

    You can push yourself to higher limits. *Prerequisites:* Combat Stamina, base attack bonus +5. *Benefit:* Your stamina pool increases by 3 points. *Special:* You can select this feat up to three times. Each time you do, your stamina pool grows by 3 …

  • Combat Stamina (Combat)

    You stop at nothing to drive your attack home. *Prerequisite:* Base attack bonus +1. *Benefit:* You gain a [[stamina pool | stamina pool]]. After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which …

  • Signature Skills (General)

    Your ability with a particular skill is the stuff of legends, and you can do things with that skill that others cannot. *Prerequisite:* 5 ranks in the chosen skill. *Benefit:* Choose one skill. You gain the ability listed in that skill’s 5 Ranks entry …

  • Skill unlocks

    _**These rules are from Pathfinder: Unchained pg. 82 - 87*_ Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. Any character with the [[Signature Skills (General) | Signature Skill …

  • Stamina pool

    When you have an ability that grants you stamina points, you gain a stamina pool with a maximum number of stamina points equal to your base attack bonus + your Constitution modifier. During combat, you can spend stamina points from this pool to perform a …

  • Combat Tricks

    While magic deals with complex formulae, precise manipulation of components, and intense concentration, martial acumen often relies on seizing opportunities and pushing the body and the will to carve a path to victory on the battlefield. Those who make …

  • Active Defense

    h4. *Active Defense* The active defense option allows a character to take active steps in defending themselves during combat beyond relying on their dodging and armor to keep them safe. It is specifically intended as a way to keep characters that are …

  • Character Facing

    h4. *Character Facing* Character facing is a variant scheme to the traditional combat system of Pathfinder and D&D. It adds an additional layer of tactical decision making by limiting what squares a character threatens. The purpose of this system is …

  • Poisons

    The basic Pathfinder rules for diseases and poisons don’t necessarily mimic the progression of these afflictions in a believable way; a character with a few lesser restoration spells can simply ignore most diseases, and diseases and poisons that don’t …

  • Diseases

    The basic Pathfinder rules for diseases and poisons don’t necessarily mimic the progression of these afflictions in a believable way; a character with a few lesser restoration spells can simply ignore most diseases, and diseases and poisons that don’t …